#include "..\..\Header\Device\fwPlatformContext.h"

GameContext * PlatformContext::m_pGameContext = NULL;

PlatformContext::PlatformContext()
{

}

PlatformContext::~PlatformContext()
{

}

void PlatformContext::RegisterGame(GameContext * pGameContext)
{
	if (pGameContext)
		m_pGameContext = pGameContext;
}